Project
Rumble Fighter 2
The arena brawler reborn
A love letter to the original. Fast-paced arena combat with Scroll-based fighting styles, ExoCore transformations, and matches that respect your time.
Where It All Began
The Original Rumble Fighter
Before we talk about the future, let's remember what made the original so special. This is the game that started it all.
The original Rumble Fighter trailer that captured our hearts
Unique Combat System
Scrolls let you equip different fighting styles—from Tae Kwon Do to Capoeira to supernatural abilities. Your character, your style.
ExoCore Transformations
Transform into mechs, demons, or elemental beings mid-fight. Game-changing abilities that could turn the tide of battle.
Pure Skill Expression
Fast-paced, combo-heavy gameplay where mechanical skill and game knowledge trumped everything else.
The Hard Truth
What Happened to Rumble Fighter?
The game we loved has been left to die. This video from a longtime community member explains the rapid decline better than we ever could.
A community perspective on Rumble Fighter's decline
The Beginning
Rumble Fighter launches in South Korea as GetAmped 2, introducing the world to Scroll-based arena combat.
Global Expansion
OGPlanet brings Rumble Fighter to North America. A passionate community begins to form.
The Golden Era
Peak player counts, active tournaments, regular content updates. The game thrives.
The Decline
Publisher changes, reduced updates, pay-to-win mechanics creep in. Players slowly leave.
Abandonment
Minimal updates, dying servers, a community holding on to memories. The game deserves better.
Rumble Fighter 2
We're building what should have existed years ago. A true successor made by fans, for fans.
The original game is still available on Steam as "Rumble Fighter: Unleashed" — but it's a shadow of what it once was. Low player counts, minimal updates, and a community desperately waiting for something better.
View on SteamOur Answer
Rumble Fighter 2
An online multiplayer arena brawler where players customize their fighters with Scrolls (fighting styles) and ExoCores (transformations), then battle in fast-paced free-for-all or team matches. Think Super Smash Bros. meets custom martial arts.
Free-for-All
8 players, one arena, total chaos
Team Battle
Coordinate with your squad to dominate
Boss Raid
Unite against massive PvE challenges
Ranked Arena
Climb the ladder, prove your skill
Design Philosophy
Core Pillars
The principles guiding every decision we make.
Arena Combat First
Every environment is designed for combat, not aesthetics. No invisible walls, no cosmetic ledges—if you can see it, you can fight on it.
Scroll-Based Fighting Styles
Every fighter uses Scrolls—equippable combat styles that define your moveset. Mix and match to create your playstyle. No two fighters play the same.
ExoCore Transformations
ExoCores are powerful transformations that change your abilities mid-fight. Become a mech, summon elemental armor, or transform entirely. High risk, high reward.
Short, Intense Matches
3-5 minute rounds. Fast respawns. Constant action. We respect your time while delivering non-stop excitement.
Built for Competition
Ranked modes, tournaments, spectator tools, and replay systems from day one. This game is made for the competitive community.
Community Driven
We're building this with you. Open development, community feedback, and transparency at every step. Your voice shapes this game.
The Vision
Why This Game Exists
The original Rumble Fighter shaped an entire generation of arena combat lovers. It was fast, expressive, and endlessly replayable. But it's been abandoned—left to wither while its community still craves what made it special.
We're not just making a sequel. We're building what the original should have become. Modern tech, refined mechanics, but the same soul. The same feeling of landing a perfect combo, of outplaying someone with skill instead of stats, of expressing yourself through your fighting style.
"This isn't a cash grab. This isn't a mobile port. This is the game we've wanted to play for over a decade."
— The Relva Team
We watched the community shrink year after year. We saw the updates stop coming. We felt the frustration of a game we loved being left to die. And we decided to do something about it.
We're building this in the open. Sharing our progress, our decisions, our struggles. Taking community feedback at every step. This is as much your game as it is ours. Because that's what the original community deserved all along.
Learning From The Past
What We're Fixing
We know what went wrong. Here's how we're making it right.
No Pay-to-Win
The original became plagued with overpowered paid items. RF2 will be skill-based. Cosmetics only. Your wallet won't win fights.
Regular Updates
The original went years without meaningful content. We're committed to consistent updates, new Scrolls, new arenas, new features.
Modern Netcode
The original had terrible lag and peer-to-peer issues. RF2 will have dedicated servers and rollback netcode for smooth online play.
Community First
The original ignored player feedback. We're building RF2 with the community—open development, transparent decisions, your voice matters.
Transparency
Project Status
We believe in building in the open. Here's where we are.
Core Vision
Design documents, gameplay pillars, and art direction finalized.
Prototype
Building the core combat system and testing mechanics.
Alpha Testing
Community testing with early supporters. Sign up below.
Dev Updates Coming Soon
We'll be posting regular video updates showing our progress, gameplay footage, and behind-the-scenes content. Sign up below to be notified.
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